Search results for "Volumetric reconstruction"
showing 3 items of 3 documents
Computational volumetric reconstruction of integral imaging with improved depth resolution considering continuously non-uniform shifting pixels
2018
Abstract In this paper, we propose a new computational volumetric reconstruction technique of three-dimensional (3D) integral imaging for depth resolution enhancement by using non-uniform and integer-valued shifting pixels. In a typical integral imaging system, 3D images can be recorded and visualized using a lenslet array. In previous studies, many computational reconstruction techniques such as computational volumetric reconstruction and pixel of elemental images rearrangement technique (PERT) have been reported. However, a computational volumetric reconstruction technique has low visual quality and depth resolution because low-resolution elemental images and uniformly distributed shiftin…
Volumetric Reconstruction of Unorganized Set of Points with Implicit Surfaces
2005
Many solutions exist to rebuild a three-dimensional object represented by a set of points. The purpose of our work is to provide an automatic reconstruction from an unorganized cloud, describing an unknown shape, in the aim to compute its volume. The approach employed in this paper consists in filling the object's interior with isosurfaces of potential fields and to use their fusion property in order to find the full volume and the continuous shape of the sampled object. Thus, the first step of our reconstruction is to search a correct interior for the object described by the set of points. Then, comes the positioning of implicit primitives into the cloud, deep inside of it and close to the…
Fast Volumetric Reconstruction of Human Body through Superquadrics
2013
This paper describes a technique to reconstruct the volumes of the human body. For this purpose, are introduced mathematical objects able to represent 3d shapes, called super quadrics. These objects are positioned in the space according the captures made by a Microsoft Kinect device and are composed to represent the volumes of the human body. The employment of quaternions provides a relevant speedup for the rotation of the volumes and allows to follow the human movements in real time and reduced computational cost.